Rewarded User Acquisition
Acquire new players by rewarding them for playing. Quests on the Offerwall bring them in, a real reward keeps them there, and nothing is spent ahead of results. Your first bill follows their first purchase. No cost per install, and no player you can’t trace.
The claim and redemption path. Players turn claimed rewards into value here and keep spending in your game.
Where rewards land. Xsolla Backpack gives players a persistent inventory for the digital items they own, available on Android, iOS, Windows, and the web.
Xsolla Backpack
Nothing is due at signature. Your first bill follows the first purchase the cohort makes.
If the cohort never spends, we are not paid. The risk moves off your cash flow and onto us.
Every acquired player is tied to an Xsolla ID, so you see who they are and what they spend.
Rewards are issued into the player’s Xsolla Backpack.
A channel that bills after the cohort spends. No media budget committed ahead of results.
New players and lapsed players in one motion, with quests designed together with your team.
Zero upfront media cost. Xsolla funds the acquisition and is paid out of cohort revenue.
Players meet your offer on the Offerwall or as a sponsored quest inside the Xsolla App.
They install, play and complete quests. Completed quests pay out a reward created for your game.
Acquired players spend in your game as usual, through the same flows you run today.
Pay for new mobile players only after they spend
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