Sorry, your browser is not supported
Please use Google Chrome, Mozilla Firefox, Safari or Microsoft Edge to open this page

Mobile Games

Expand your

catalogue with

collectibles players

can keep



Collectibles give your Web Shop a product players keep: limited digital items to collect, trade and hold on to. Scarce enough to sell at collector prices, ownable enough to reach fans who never buy in game, built by Xsolla.


All the things for out-

of-app monetization

Xsolla Web Shop

Stores every granted item in one place for the player. A reward in their Backpack stays after they leave the game.



Xsolla Web Shop

More tech & tools

Xsolla Web Shop

Where the collectibles are sold, on the store you already run. Xsolla issues each item and delivers it to the player's Backpack in the Xsolla Rewards app.

Xsolla Web Shop

There's a Price Ceiling





Currency and consumables sell at consumable prices. Nothing sold today is the kind of thing a player will pay collector money for.

Nothing You Sell Can Be Collected




What a player buys can't be collected, sold or gifted. Once they leave, it's gone, and they know that before they spend.

Many Players Never Spend




Fans who love your art and characters but never buy in-game items. Collectibles reach them with something rare they can keep.

Track Analytics




Monitor player behavior and forecast revenue. All in real time.

Who For

Head of Monetization

Wants to lift ARPPU and convert players who never pay. A new SKU that sells above consumable prices.

Head of Marketing

Wants launches to plan campaigns around and a product for fans who don't spend on gameplay. Every limited run is a moment.

Finance Director

Wants a new revenue line without a new cost line. Incremental revenue from your IP you already own, with nothing to build.

How it works

Step 1

Buy

The player reaches your Web Shop from inside the game through link-out, or directly on the web, and buys the collectible there.

Step 2

Own

The item is assigned to their Xsolla ID and claimed into their Backpack in the Xsolla Rewards app. It belongs to the player, not to one install.

Step 3

Trade

The player keeps it if they stop playing, displays it, sends it to another player, or uses it to unlock rewards outside the game.

Start with one release

One title, one collectible, one store. Sell it on your Web Shop; Xsolla handles issue, claim and delivery.