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Web3 Games

Rewarded

engagement for

Web3 games

Web3 players churn fast and leave silently. Ask while they're still playing, trade a real Backpack reward for their consent, and bring them back with Quests. Points expire. Real rewards don't.




All the things for

rewarded

engagement in Web3

Xsolla Backpack

Stores every granted item in one place for the player. A reward in their Backpack stays after they leave the game.



Xsolla Backpack

More tech & tools

Xsolla Choice

Xsolla Choice

Stand up the in-session question and opt-in. Pick the moment by progression stage, spend tier, or churn risk.



Quests

Quests

Set the cadence: target specific cohorts as a LiveOps campaign rather than a one-off blast, with reward streaks.

Ask in-session



Reach players while the game still has their attention.

Real consent


Players opt in for a reward, not a box ticked by default.

Rewards that last


Items in the Backpack stay after players leave.

Track what matters


Opt-in rate, return rate and consented reach, cycle after cycle.

Who For

Tile 1

For LiveOps Teams

Run specific-cohort campaigns with Quests instead of one-off blasts.

Tile 2

For CRM & Retention Managers

Build a permissioned audience you can still reach after players lapse.

Tile 3

For Game Leaders

Grow consented reach: an audience that carries over from cycle to cycle instead of resetting.

How it works

Step 1

Pick


Choose one cohort you can still reach and one reward worth answering for.

Step 2

Launch


Stand up Xsolla Choice and Rewards Distribution, and wire grants to the Backpack.

Step 3

Scale


Run one quest cycle, read opt-in and return rate, then scale the cadence.