Web3 players churn fast and leave silently. Ask while they're still playing, trade a real Backpack reward for their consent, and bring them back with Quests. Points expire. Real rewards don't.
Stores every granted item in one place for the player. A reward in their Backpack stays after they leave the game.

Xsolla Backpack

Xsolla Choice
Xsolla Choice
Stand up the in-session question and opt-in. Pick the moment by progression stage, spend tier, or churn risk.
Set the cadence: target specific cohorts as a LiveOps campaign rather than a one-off blast, with reward streaks.

Reach players while the game still has their attention.
Players opt in for a reward, not a box ticked by default.
Items in the Backpack stay after players leave.
Opt-in rate, return rate and consented reach, cycle after cycle.

Run specific-cohort campaigns with Quests instead of one-off blasts.

Build a permissioned audience you can still reach after players lapse.

Grow consented reach: an audience that carries over from cycle to cycle instead of resetting.
Choose one cohort you can still reach and one reward worth answering for.
Launch
Stand up Xsolla Choice and Rewards Distribution, and wire grants to the Backpack.
Scale
Run one quest cycle, read opt-in and return rate, then scale the cadence.
Turn players' consent into returns with rewards that last
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