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Web Games

Grow your web

player base with

less risk

Pull new players in and keep them playing. Players claim rewards for quests and sessions, while your game is distributed across GamePix, Player App, and more.


All the things for

web games user

acquisition

Xsolla App

The claim and redemption path. Players turn claimed rewards into value here and keep spending in your game.


Xsolla App

The stack that runs it

LiveOps

Add quests for any action that matters, while seasonal ladders and return-to-play hooks sustain the loop. Nearly every step is rewarded, landing in the player's Backpack.

LiveOps

No upfront media cost





Xsolla funds the campaign and is paid from what the cohort spends. Nothing is due at signature and your first bill follows their first purchase.

Reach without an install



Web players start in the browser. Your game reaches them through portals we already run, with nothing for them to download first.

Commercial terms stay direct



Commercial terms are handled directly between Xsolla and your team.

One account, one profile



Cut out multi-account farming, so you see who actually arrived and where they came from.

How it works

Step 1

Discover

Player meets the quest in Xsolla-funded ads, creator and community placements, and signs in with one Xsolla ID.

Step 2

Claim and redeem

Completed quests pay out a reward created for your game, held in the player's Xsolla Backpack.

Step 3

Spend in-game


Acquired players spend in your game as usual, through the same flows you run today.

Who For

Tile 1

Web game studios

Studios shipping browser-native titles that need a first session without an install, on inventory we already run.

Tile 2

Publishers and portals

Publishers with a back catalogue to distribute across portals, looking for a channel that costs nothing until the cohort spends.

Tile 3

For Studio Leaders

We run the campaign end to end. You review the numbers and scale only if the cohort performs.

Start with one campaign

One campaign, one game, one reward. We configure, launch and run it. Your team reviews and approves.