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Web Games

Bring players back

with rewards they

keep


Players come back to everything they left behind. Ask what they want at session end, get consent to reach them, and keep their streaks across portals. Backpack keeps their rewards.

All the things for

web games

engagement

Xsolla Backpack

Stores every granted item in one place for the player. A reward in their Backpack stays after they leave the game.

Xsolla Backpack

More tech & tools

Xsolla Choice

Xsolla Choice

Add quests for any action that matters, while seasonal ladders and return-to-play hooks sustain the loop. Nearly every step is rewarded, landing in the player's Backpack.

Quests

Quests

Create an ongoing campaign: engage specific cohorts with recurring prompts and reward streaks.

Cross-portal continuity






Keep reward streaks going across Xsolla portals. Players carry their rewards and progress with them, even when they switch experiences.

Persistent player value



Keep rewards working after the session ends. Xsolla Backpack preserves received items and progress, giving players a reason to return.

Actionable player insight



Learn why players leave. A short Xsolla Choice survey captures player preferences and feedback at the end of a session.

Permission-based re-engagement



Turn feedback into future reach. Players can opt in to hear from you again.

How it works

Step 1

Share your preferences

Players share what they want at the end of a session and choose whether to hear from you again.

Step 2

Get rewarded

Players receive a reward for participating, stored in their Xsolla Backpack.

Step 3

Keep your rewards

Rewards and progress carry across Xsolla portals, so players can pick up where they left off.

Who For

Tile 1

Web game studios

Web game studios that need continuity a browser title cannot normally build, with Choice surveys at session exit turning churn into preference data.

Tile 2

Publishers and portals

Publishers distributing across portals who need returning players, not just new sessions.

Tile 3

LiveOps and CRM leads

LiveOps and CRM leads who need a permissioned audience they can contact again next cycle.

Start with a pilot

One game, one lapsing cohort, one reward. Read participation and return rate before you expand.