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Web Games

Collectibles for

web games, built

from items you

already have


Players receive items you already built as quest rewards, listed as tradeable collectibles or issued as commemorative pieces for seasonal releases.

All the things for

web games

collectibles

Xsolla ID

Xsolla ID ties each player to one profile, cuts through multi-account farming, and shows who actually arrived and from where.

Xsolla ID

The stack that runs it

Xsolla Backpack

Xsolla Backpack

Where rewards land. Xsolla Backpack gives players a persistent inventory for the digital items they own, available on Android, iOS, Windows, and the web.

Xsolla Payments

Xsolla Payments

Web checkout with local payment methods, so players pay the way they already do.

Items that last beyond the session







Items you have already built stay with players, who keep, gift and trade them.

Commercial terms stay direct



You keep your game, your IP and your brand.

Offers inside the game



Players buy items straight away, inside the game.

Collectibles every session

Players get collectibles each time they play.

How it works

Step 1

Collect


Player receives an existing item as a quest reward, plus per-session collectibles, now carrying new value. The item lives in their Xsolla Backpack.

Step 2

Checkout


Player checks out instantly, with no store tax. The purchase runs through Unity Web monetization and your item store.

Step 3

Resell


Player completes a trade and that resale triggers a payout, not just the first sale.

Who For

Tile 1

Web game studios

Web game studios that need instant web checkout with no store tax, plus per-session collectibles.

Publishers with established IP

Publishers with established IP whose existing items can carry new value as a collection.

Tile 3

Monetization leads

Monetization leads who want a second revenue moment on inventory they have already built.

Start with one collection

One established IP, one limited collection, several items with different rarity. Track purchases and completion before you scale.