Players receive items you already built as quest rewards, listed as tradeable collectibles or issued as commemorative pieces for seasonal releases.
Xsolla ID ties each player to one profile, cuts through multi-account farming, and shows who actually arrived and from where.

Xsolla ID

Xsolla Backpack
Xsolla Backpack
Where rewards land. Xsolla Backpack gives players a persistent inventory for the digital items they own, available on Android, iOS, Windows, and the web.

Xsolla Payments
Web checkout with local payment methods, so players pay the way they already do.

Items you have already built stay with players, who keep, gift and trade them.
You keep your game, your IP and your brand.
Players buy items straight away, inside the game.
Players get collectibles each time they play.
Player receives an existing item as a quest reward, plus per-session collectibles, now carrying new value. The item lives in their Xsolla Backpack.
Player checks out instantly, with no store tax. The purchase runs through Unity Web monetization and your item store.
Player completes a trade and that resale triggers a payout, not just the first sale.

Web game studios that need instant web checkout with no store tax, plus per-session collectibles.
Publishers with established IP whose existing items can carry new value as a collection.

Monetization leads who want a second revenue moment on inventory they have already built.
One established IP, one limited collection, several items with different rarity. Track purchases and completion before you scale.
Collectibles for web games, built from items you already have
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