
Pull new players in and keep them playing. Players claim rewards for quests and sessions, while your game is distributed across GamePix, Player App, and more.
The claim and redemption path. Players turn claimed rewards into value here and keep spending in your game.
Add quests for any action that matters, while seasonal ladders and return-to-play hooks sustain the loop. Nearly every step is rewarded, landing in the player's Backpack.


Xsolla funds the campaign and is paid from what the cohort spends. Nothing is due at signature and your first bill follows their first purchase.

Web players start in the browser. Your game reaches them through portals we already run, with nothing for them to download first.

Commercial terms are handled directly between Xsolla and your team.

Cut out multi-account farming, so you see who actually arrived and where they came from.
Player meets the quest in Xsolla-funded ads, creator and community placements, and signs in with one Xsolla ID.
Completed quests pay out a reward created for your game, held in the player's Xsolla Backpack.
Acquired players spend in your game as usual, through the same flows you run today.

Studios shipping browser-native titles that need a first session without an install, on inventory we already run.

Publishers with a back catalogue to distribute across portals, looking for a channel that costs nothing until the cohort spends.

UA and growth leads accountable for cost per payer, who need results before budget.
One campaign, one game, one reward. We configure, launch and run it. Your team reviews and approves.
Grow your web player base with less risk
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