Acquiring players gets more expensive every year, and you pay ad networks before anyone plays. With Rewarded User Acquisition, Xsolla funds the campaign: players find your game’s quests in Xsolla Player App, play, and get rewards. You pay nothing upfront and share revenue only from the paying players Xsolla brings.
Where new players find your game’s quests, then install and launch it. The app tracks play sessions, so quests can reward playtime.
Connects each player to one identity, keeping the campaign journey tied to the same account from sign-in through the first purchase.

Connects the player’s game account to Xsolla Player App with permission, enabling quest verification and reward delivery to the correct account.


Nothing is due at signature, and nothing is spent ahead of results. You only pay when the players Xsolla brings spend.

Xsolla handles campaign distribution and player incentives, reducing the operational workload for your team.

You share an agreed portion of the net revenue generated by players acquired through Xsolla.

Costs are tied to player spending, not impressions, clicks, installs, or reward claims.

Acquire new PC players now and pay only from the revenue they bring.

Add a channel where you pay after new player spend, not on installs or clicks.
Xsolla promotes your game through its channels and directs new users to install or launch it.
The new audience purchases and spends in your game through the existing experience.
You share an agreed portion of the net revenue generated by the players Xsolla brings.

Pay for new PC players only after they spend
Pay for new PC players only after they spend
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