Movies
Earn again on what you already own
Earn again on what you have already built and already sold, and keep more of each sale. Digital collectibles per release, with physical redemption where the title supports it. Metasites gives the slate a branded place to sell from.

Collectibles On Existing IP
Sell digital collectibles of your IP. No new build, the catalogue is already paid for. Every resale burns gas.

A Resale Economy
Items issued off the store rail are transferable. Each secondary trade burns gas and pays again on inventory you sold once.

The Buyer Pays
The buyer pays for the item. Gas is burned when it is issued and every time it changes hands.

Revenue After The First Sale
This is the only need where the recurring revenue comes from resale rather than the first sale.
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Where the collection lives. Items sit against the account rather than a single purchase, so they survive and can move.
Discover
Audiences find collections and limited releases in the Xsolla Rewards App.
Buy
They buy the item on your storefront, at your price.
Trade
Each transfer after that is a paid event, so the item earns again after the first sale.
This segment
Digital collectibles per release, with physical redemption where the title supports it. Metasites gives the slate a branded place to sell from.
Existing catalogue
A catalogue that is already finished and already paid for. Selling it again costs a configuration, not a development cycle.
Limited releases
Limited runs tied to an event, an anniversary or a release window.
Where the collection is sold. You set the price and keep the buyer, on a storefront that is yours.
Connects the viewer, the purchase and collection progress into one profile.
Holds the item against the account rather than the install, and is where the resale happens.
One established IP, one limited collection, several items with different rarity. Track purchases and completion before you scale.
Movies
Earn again on what you already own
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