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Rewarded User Acquisition

Pay for new mobile

players only after

they spend

Acquire new players by rewarding them for playing. Quests on the Offerwall bring them in, a real reward keeps them there, and nothing is spent ahead of results. Your first bill follows their first purchase. No cost per install, and no player you can’t trace.

All the things for Rewarded User Acquisition

Xsolla App

The claim and redemption path. Players turn claimed rewards into value here and keep spending in your game.

Xsolla App

More tech & tools

Xsolla Backpack

Where rewards land. Xsolla Backpack gives players a persistent inventory for the digital items they own, available on Android, iOS, Windows, and the web.

Xsolla Backpack

No Upfront Cost

Nothing is due at signature. Your first bill follows the first purchase the cohort makes.

Shared Risk

If the cohort never spends, we are not paid. The risk moves off your cash flow and onto us.

Real Cohort Data

Every acquired player is tied to an Xsolla ID, so you see who they are and what they spend.

Store Policy Safe

Rewards are issued into the player’s Xsolla Backpack.

Who For

Tile 1

For UA Leads


A channel that bills after the cohort spends. No media budget committed ahead of results.

Tile 2

For Growth Marketers

New players and lapsed players in one motion, with quests designed together with your team.

Tile 3

For Finance Leaders

Zero upfront media cost. Xsolla funds the acquisition and is paid out of cohort revenue.

How it works

Step 1

Discover

Players meet your offer on the Offerwall or as a sponsored quest inside the Xsolla App.

Step 2

Play and claim

They install, play and complete quests. Completed quests pay out a reward created for your game.

Step 3

Spend in-game

Acquired players spend in your game as usual, through the same flows you run today.