Players don't announce they're leaving, and re-engagement often starts only once they're gone. Rewarded engagement asks players what would keep them, through Xsolla Choice, while they're still playing. They get a digital item they keep in exchange for agreeing to be contacted, so when they slip you can reach them directly and bring them back.
Asks the question and takes the opt-in with it, paying a real item for the answer.
Sets the cadence and issues the items into Backpack, where they stay after the session ends. The claim path lives on the Xsolla Web Shop and the Xsolla App, in line with store policy.


Your Channels Shrink Every Year
Push and email reach fewer players as opt-outs grow. When someone lapses you often have no way left to reach them at all.

Win-Back Means Paying Twice
Retargeting bids against yourself. You pay a network again for a player who already installed once.

Points Stop Mattering the Day They Leave
In-game currency and points have no value outside the game, so they do not hold a lapsing player. Leaving costs them nothing.

Consent, Not a Loyalty Program
A useful reward traded for permission to stay in touch. You do not rent their attention through a network: they give it to you, and the reward is theirs to keep.
Players trade consent for a reward that lasts.
That is what makes it something other
than a loyalty program.
Players earn a reward they keep, and you get to re-engage with them.
You do not rent their attention through a network: they give it to you.

For Product and Growth Teams
Teams who need a permissioned audience they can contact next month, built while players are still in the game.

For LiveOps and CRM Teams
Run the ask as a targeted quest rather than a push blast, and read opt-in and return per cycle.

For Growth Marketers
New opportunities to contact in one motion, with surveys designed together with your team.
Connect
The player links their account through Xsolla Link and opts in to sharing data with you.
Answer
Xsolla Choice asks what they actually want, and a real item lands in their Backpack for answering.
Re-engage
When usage falls below a threshold, a LiveOps campaign targets the cohort. Quests set the cadence, Rewards Distribution issues the items, and the player claims through the Xsolla Web Shop or the Xsolla App.
One title, one disengaged cohort, one store.
Rewarded Engagement
Players earn a reward they keep, and you get to re-engage with them
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