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Console Games

Acquire players through your console game’s PC version

Acquiring players gets more expensive every year, and you pay ad networks before anyone plays. With Rewarded User Acquisition, Xsolla brings new players to the PC or web version of your console title and funds the campaign. You pay nothing upfront and share revenue only from the paying players Xsolla brings.

All the things for Rewarded User Acquisition on console

Xsolla Player App

Where Xsolla brings new players to your game’s PC version, from discovery to install and launch.

Xsolla Player App

More tech & tools

GamePix

Ports eligible console-only titles to the web and distributes them through GamePix and its partner channels.

GamePix

No upfront media cost

Nothing is due at signature, and nothing is spent ahead of results. You only pay when the players Xsolla brings spend.

Xsolla-managed acquisition

Xsolla handles campaign distribution and player incentives, reducing the operational workload for your team.

Pay from generated revenue

You share an agreed portion of the net revenue generated by players acquired through Xsolla.

Spend, not vanity metrics

Costs are tied to player spending, not impressions, clicks, installs, or reward claims.

Who For

For console titles with a PC version


Acquire new players through the PC or web version of your title, and pay only from the revenue they bring.

For console-only titles

Add a web version of your game on GamePix and use it to acquire new players.

For UA and growth teams

Add a channel where you pay after new players spend, not on installs or clicks.

How it works

Step 1

Xsolla brings players

Xsolla promotes the PC or web version of your console title and directs new players to install or launch it.

Step 2

Players generate revenue

New players buy and spend in your game through the existing experience.

Step 3

Revenue share

You share an agreed portion of the net revenue generated by the players Xsolla brings.

Console Games

Acquire players through your console game’s PC version