Console Games
Acquire players through your console game’s PC version
Acquiring players gets more expensive every year, and you pay ad networks before anyone plays. With Rewarded User Acquisition, Xsolla brings new players to the PC or web version of your console title and funds the campaign. You pay nothing upfront and share revenue only from the paying players Xsolla brings.
Where Xsolla brings new players to your game’s PC version, from discovery to install and launch.
Ports eligible console-only titles to the web and distributes them through GamePix and its partner channels.

No upfront media cost
Nothing is due at signature, and nothing is spent ahead of results. You only pay when the players Xsolla brings spend.

Xsolla-managed acquisition
Xsolla handles campaign distribution and player incentives, reducing the operational workload for your team.

Pay from generated revenue
You share an agreed portion of the net revenue generated by players acquired through Xsolla.

Spend, not vanity metrics
Costs are tied to player spending, not impressions, clicks, installs, or reward claims.
For console titles with a PC version
Acquire new players through the PC or web version of your title, and pay only from the revenue they bring.
For console-only titles
Add a web version of your game on GamePix and use it to acquire new players.
For UA and growth teams
Add a channel where you pay after new players spend, not on installs or clicks.
Xsolla brings players
Xsolla promotes the PC or web version of your console title and directs new players to install or launch it.
Players generate revenue
New players buy and spend in your game through the existing experience.
Revenue share
You share an agreed portion of the net revenue generated by the players Xsolla brings.
Acquire players through your console game’s PC version
Pay nothing upfront. Share revenue only from the paying players Xsolla brings.
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