Make every checkout the start of a growth loop into new players, longer retention and repeat purchases. Every purchase through Pay Station lands an item in the player's Backpack, and collections, free items at checkout, quests and loyalty run on the catalogue you already sell. No new inventory, no new storefront.
Keep the checkout you already use. Every purchase now delivers its item into Backpack, and a free reward can come with it.

Players pass items to other players. A gift can only be received into a Backpack, so the gift carries the invitation.

Xsolla Backpack


Growth built from your catalog, not bought from an ad network.

Runs on the Pay Station checkout you already have.

Free grants, collections, and scarcity drive the next purchase.

Items stay visible and actionable long after checkout.

Turn every sold item into a retention and acquisition mechanic. Configured, not coded.

Run collections, free grants, and scarce items as campaigns on inventory you already own.

Lift repeat purchase and open a premium price point the base catalog cannot carry.
Turn the items you already sell into sets worth completing.
Put them in the checkout you already run, sold or granted free with a purchase.
Grow
Switch on quests, gifting and loyalty on top of the same inventory.
Make every sale bring the next one
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