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Backpack in Pay Station

Growth built from the items you already sell

Make every checkout the start of a growth loop into new players, longer retention and repeat purchases. Every purchase through Pay Station lands an item in the player's Backpack, and collections, free items at checkout, quests and loyalty run on the catalogue you already sell. No new inventory, no new storefront.



Two products, one growth loop

Xsolla Pay Station

Keep the checkout you already use. Every purchase now delivers its item into Backpack, and a free reward can come with it.


Xsolla Pay Station

Viral mechanics that start at checkout

Gifting with Xsolla

Backpack

Players pass items to other players. A gift can only be received into a Backpack, so the gift carries the invitation.

Xsolla Backpack

Own the Loop



Growth built from your catalog, not bought from an ad network.

No Re-Integration



Runs on the Pay Station checkout you already have.

Offer Rewards



Free grants, collections, and scarcity drive the next purchase.

Player-Visible



Items stay visible and actionable long after checkout.

Who For

Tile 1

For Product Leaders

Turn every sold item into a retention and acquisition mechanic. Configured, not coded.

Tile 2

For Campaign Managers

Run collections, free grants, and scarce items as campaigns on inventory you already own.

Tile 3

For Finance Leaders

Lift repeat purchase and open a premium price point the base catalog cannot carry.

How to set up

Step 1

Create



Turn the items you already sell into sets worth completing.

Step 2

Attach



Put them in the checkout you already run, sold or granted free with a purchase.

Step 3

Grow



Switch on quests, gifting and loyalty on top of the same inventory.